Projects
Garrett's Sega Saturn Emulator
One of the standout projects from Wiiirhung is Garrett's Sega Saturn emulator, which he developed for a Raspberry Pi. While Garrett did not fully complete his goal of getting the emulator to run all games smoothly, he dedicated a lot of effort into the project, overcoming numerous technical challenges along the way. His work involved optimizing the Raspberry Pi hardware to handle the complex Sega Saturn architecture, and although there were some hurdles, Garrett’s persistence and problem-solving skills were key highlights of the project. Additionally, Garrett heavily utilized AI in his development process, using machine learning techniques to optimize game performance and even to help with reverse-engineering aspects of the Saturn hardware.
Henry's PS2 Emulator
Henry also attempted to create a PlayStation 2 emulator for the Raspberry Pi. Although Henry was unable to achieve his goal of getting the emulator to work correctly, his efforts were impressive. He worked hard to optimize the software to mimic the performance of the PS2, but due to the hardware limitations of the Raspberry Pi, he was unable to reach the desired results. Despite the setback, Henry gained valuable experience in emulator development and learned a lot about system architecture and performance optimization. Like Garrett, Henry also utilized AI to enhance his project, experimenting with AI-driven algorithms for optimization and attempting to leverage AI for hardware emulation techniques.
Isaak's Sucky Mobile Game
Isaak somehow managed to create what is quite possibly the worst mobile game ever made. The controls make no sense, the visuals are an assault on the eyes, and the gameplay is so aggressively unfun that it's almost impressive in its failure. Nothing about it works — it's clunky, ugly, and completely devoid of any entertainment value. The game is so bad it feels like a prank. It's the kind of project that makes you question whether Isaak has ever played a mobile game in his life. Truly a disaster in every sense.
Ulysses' Mobile Game
In complete contrast to Isaak’s trainwreck of a game, Ulysses managed to put together a mobile game that was actually fun, functional, and didn't make people want to delete it immediately. His game had clear objectives, decent visuals, and a smooth gameplay loop that showed he actually put effort and thought into it. Compared to Isaak’s disaster, Ulysses’ project looked like it came from a professional studio. It was a breath of fresh air and proof that not all hope was lost for Wiiirhung’s mobile game efforts.
Wil's AI Story Website
Wil’s project was a website that showcases a collection of short stories he created using AI. Rather than generating stories on the spot, the site serves as a curated archive of narratives Wil crafted with the help of various AI tools. The stories cover a wide range of genres, each one reflecting Wil’s creativity and experimentation with machine-generated writing. The website offers a unique glimpse into how AI can be used as a storytelling partner, and Wil’s careful selection and editing give the stories a cohesive and engaging feel.